Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KXhEc-MyWTP-XY3D9-Y4VEu-ohtnC | 23/15/2 | 97.8 | 1.46 | 2026-07-05 19:19:37 · 36m 51s | |
| CSGO-sH4H2-hEVHf-TC75A-ndtKG-GTHiJ | 8/17/2 | 60.6 | 0.59 | 2026-07-05 18:46:20 · 27m 39s | |
| CSGO-w8e3Y-ZLsq9-zT3O2-bnWk9-tdTnB | 11/15/2 | 77.3 | 0.76 | 2026-07-05 18:20:56 · 21m 32s | |
| CSGO-hUxye-EzrKW-wywAS-XaaiE-kyLwF | 16/15/3 | 74.1 | 1.04 | 2026-07-05 17:41:53 · 36m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.