76561197988174227
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-1%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Ban History
-4%Base penalty -40% × age weight 0.1 (12.4y old ban)
Our Own Match Data
-14.1%4.9% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
Low mean preaim 6.11° with a tight 4.88° spread across 40 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 6 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JQKCf-Mike5-mYrmd-62rmV-rZ7nM | 5/18/6 | 46.5 | 0.40 | 2026-07-05 12:15:18 · 34m 18s | |
| CSGO-nSfxN-vrMAM-JBjWH-ZfurZ-5jDFN | 12/18/8 | 75.8 | 0.84 | 2026-07-04 03:20:35 · 33m 37s | |
| CSGO-Y6TZB-PKi2r-nPiuV-MTtU8-DBF4C | 18/15/8 | 73.9 | 1.29 | 2026-07-03 23:09:13 · 36m 51s | |
| CSGO-6YcaJ-EvZrh-SnHJ9-pUTDh-pE26A | 6/16/5 | 52.0 | 0.46 | 2026-07-03 13:33:38 · 32m 53s | |
| CSGO-oLVcP-SjEGv-BdMsX-zUQZ7-6pe8E | 8/15/4 | 52.8 | 0.68 | 2026-07-03 12:59:53 · 30m 52s | |
| CSGO-JHy5b-r5N4r-qye3x-j6O5n-us68F | 12/14/3 | 67.2 | 0.91 | 2026-07-03 02:44:37 · 32m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.