Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TpkTx-Z6QQb-U7eq8-VFiqJ-p8SKF | 6/16/2 | 44.6 | 0.42 | 2026-07-05 18:37:00 · 28m 59s | |
| CSGO-e9Xyt-38Apf-mXTqi-cCFsO-nntOH | 15/12/5 | 89.4 | 1.36 | 2026-07-03 21:52:49 · 31m 13s | |
| CSGO-CpTt3-k245p-4Zjzy-Ja9er-ENc7L | 18/13/4 | 92.3 | 1.34 | 2026-07-01 21:33:20 · 37m 38s | |
| CSGO-6beUT-5Rj4P-2yFVb-XZhiZ-cF95Q | 17/13/0 | 77.3 | 1.17 | 2026-07-01 20:58:21 · 31m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.