76561197988160659
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3%Peak single-match outcome anomaly 26.1/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 33 analyzed matches reads as variance, not a pattern.
4.1% of kills through walls across 33 analyzed matches (penalty scales above 4%)
2.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OBuLq-CUYSd-w98qW-WZPdh-DFAkE | 19/15/3 | 90.5 | 1.18 | 2026-07-05 13:31:43 · 35m 56s | |
| CSGO-jhs2B-c3k7m-3KWHL-9u7JV-Y7edJ | 18/17/4 | 81.6 | 1.13 | 2026-07-05 12:40:39 · 36m 51s | |
| CSGO-r6Je2-dczwT-BTOet-X5Wtm-2h3RG | 18/16/4 | 79.7 | 1.15 | 2026-07-05 11:59:18 · 34m 36s | |
| CSGO-Ay49L-Cp6k9-P7hWH-wryCb-O6BxH | 18/14/6 | 87.4 | 1.23 | 2026-07-03 15:51:33 · 32m 29s | |
| CSGO-PZFGm-J5WcM-XtoLE-n4FMw-QWJeB | 6/15/7 | 52.8 | 0.62 | 2026-07-03 03:53:55 · 28m 49s | |
| CSGO-UPzkY-ZSqz9-umdLv-aPA98-ApWjM | 7/13/0 | 56.3 | 0.39 | 2026-07-03 03:53:55 · 22m 35s | |
| CSGO-h3OY4-dHhFk-HiWBO-Whre3-WMwzF | 14/17/4 | 74.4 | 0.99 | 2026-07-02 19:21:03 · 35m 16s | |
| CSGO-jjNNh-FFppa-QVH6i-HvHYH-tx6iL | 20/11/4 | 95.1 | 1.63 | 2026-07-01 21:12:57 · 34m 50s | |
| CSGO-P64SL-SZ6Qc-SYFOi-vrn6R-tadyC | 12/15/4 | 97.8 | 1.05 | 2026-07-01 19:49:18 · 29m 45s | |
| CSGO-ND2bk-S23vs-JuYAj-CpzKz-CfoAL | 8/7/0 | 50.9 | 0.97 | 2026-07-01 12:35:44 · 18m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.