Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-49YUt-i8Eoz-8KFp6-Bh8QG-RTZfE | 13/8/4 | 74.5 | 1.28 | 2026-07-06 18:34:30 · 27m 15s | |
| CSGO-rZNej-GVbzJ-AohqR-tHOOT-X7YpG | 20/22/12 | 80.8 | 1.13 | 2026-07-04 20:09:01 · 48m 10s | |
| CSGO-YqH6k-9ZTuY-4QOGc-GsoYW-rPdKP | 18/11/7 | 98.1 | 1.39 | 2026-07-02 21:14:18 · 34m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.