Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-o7Hue-9b3NC-cYucW-hLcCN-mnnYF | 18/15/4 | 84.5 | 1.23 | 2026-07-04 20:45:51 · 33m 43s | |
| CSGO-hjWiG-AGNBQ-sBRnv-cJnHh-2EkwG | 26/15/4 | 127.2 | 1.75 | 2026-07-04 20:12:05 · 31m 12s | |
| CSGO-TrazN-nV2ue-A95oZ-VbTsc-wup3B | 8/21/7 | 41.8 | 0.60 | 2026-06-16 23:04:19 · 50m 31s | |
| CSGO-XG9kO-Q2FnN-GmYmq-fh4LN-2aUeL | 17/12/8 | 102.2 | 1.33 | 2026-06-16 22:20:16 · 38m 12s | |
| CSGO-LxLDf-edZ5p-HpYJo-eJAkM-2SvPB | 13/16/10 | 78.8 | 0.91 | 2026-06-16 21:22:29 · 34m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.