Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MLGVF-i6xVZ-yyLFH-Cv8GP-HxhaB | cs_italy |
7/10/2 | 43.4 | 0.77 | 2026-07-03 23:24:21 · 24m 30s |
| CSGO-oYJNv-revPD-2XZ6V-YAXMh-GEuWK | 30/15/5 | 131.4 | 1.89 | 2026-07-02 19:37:52 · 43m 22s | |
| CSGO-ZzKiL-wBzh4-tBmYo-5jk7G-RJ8CH | 12/14/1 | 90.5 | 0.90 | 2026-07-02 19:37:52 · 27m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.