Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ctmcq-RqxN4-VDtrU-EfG8O-hmheC | 13/20/5 | 71.9 | 0.81 | 2026-07-04 01:13:08 · 34m 46s | |
| CSGO-OBk6t-e3y7K-9TZwF-Gp7X2-vLJjC | 17/18/3 | 85.1 | 1.04 | 2026-07-04 00:33:50 · 32m 23s | |
| CSGO-dQteJ-f5Ecr-eqcCB-cBwOz-hq4FP | 13/16/7 | 73.0 | 0.84 | 2026-06-19 21:47:35 · 30m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.