Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PFye2-eZ64u-zzXzf-FbSAW-ca43L | 18/17/10 | 89.4 | 1.21 | 2026-06-25 19:14:09 · 47m 26s | |
| CSGO-5rRxf-oE9He-iQeKE-kNQmM-dSEdH | 24/14/5 | 101.6 | 1.50 | 2026-06-25 16:00:33 · 29m 44s | |
| CSGO-RYKuR-RxjEp-WUmyv-ds7WA-id5yD | 7/15/5 | 51.3 | 0.59 | 2026-06-23 22:34:10 · 27m 51s | |
| CSGO-7CeU6-xhLxh-2wYUA-4w23t-3fwXD | 15/17/3 | 62.5 | 0.88 | 2026-06-19 19:58:00 · 31m 29s | |
| CSGO-Pc47M-3ON8p-TB9kB-4SOG3-9L9PL | 17/15/3 | 68.1 | 1.16 | 2026-06-19 17:14:59 · 39m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.