Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DHsT4-tWfkw-fpCKU-UzNSb-NP7rN | 17/14/7 | 82.2 | 1.25 | 2026-07-08 10:09:50 · 32m 59s | |
| CSGO-LFPfL-6MP37-8jytB-hpGrv-O3SyL | 25/18/6 | 115.2 | 1.73 | 2026-06-28 19:42:19 · 33m 27s | |
| CSGO-qoQfx-po2MB-BrAbG-KAWbw-V27vO | 12/19/6 | 69.8 | 0.78 | 2026-06-23 19:01:29 · 37m 48s | |
| CSGO-RzC75-E9778-CxZAZ-4dNKa-cF95Q | 22/15/6 | 100.8 | 1.51 | 2026-06-16 15:38:27 · 37m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.