76561197988050390
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.8%Peak single-match outcome anomaly 29.9/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 21 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 21 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u7jv4-JLWob-ka3OD-ZFO6f-mj5ZJ | 23/16/5 | 112.4 | 1.34 | 2026-07-08 19:40:59 · 39m 21s | |
| CSGO-2jdhZ-yT9BO-DPMXT-PTcce-pXNtQ | 14/19/9 | 85.9 | 0.87 | 2026-07-07 20:23:06 · 30m 48s | |
| CSGO-sRaXb-kYzkW-pz7DQ-XByB8-xU7CH | 21/12/4 | 110.1 | 1.61 | 2026-07-07 19:43:17 · 35m 50s | |
| CSGO-nRh4j-9nkFf-re2S2-9Nb2p-PNv5G | 22/9/7 | 109.4 | 1.85 | 2026-07-06 19:41:00 · 31m 25s | |
| CSGO-4TMdx-6OKbN-Ajtdz-3q9s3-seYfE | 15/8/3 | 77.7 | 1.48 | 2026-07-03 20:11:36 · 24m 52s | |
| CSGO-Kqy3O-93q6N-5F8J7-7fz5k-a5UrC | 17/11/5 | 103.8 | 1.60 | 2026-07-03 19:38:01 · 26m 15s | |
| CSGO-LanEy-k5hOK-8b8xx-ZDfHG-t9XDJ | 29/17/6 | 114.4 | 1.67 | 2026-07-03 06:44:33 · 43m 40s | |
| CSGO-qVEBe-COZRU-pCzTi-sLDfN-Z7PVP | 19/19/9 | 100.8 | 1.26 | 2026-07-03 06:44:33 · 41m 35s | |
| CSGO-kk4Or-aQEuW-pkxzh-HnAYY-kkAUM | 18/20/11 | 78.9 | 1.08 | 2026-07-03 06:44:33 · 47m 8s | |
| CSGO-OVh9E-45PsT-UU2BQ-jF5yu-osMHA | 24/15/5 | 107.3 | 1.52 | 2026-07-03 06:44:33 · 35m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.