Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aapt6-PZvyL-ybxGp-8cVJA-nUNMB | 14/16/10 | 86.4 | 1.19 | 2026-07-05 12:19:48 · 31m 48s | |
| CSGO-DiBqT-3GFVR-2LfUc-zWZbP-3S3ED | 19/15/6 | 91.5 | 1.30 | 2026-07-05 11:28:21 · 39m 3s | |
| CSGO-whpi7-6Wr6K-o7qQj-wDfCM-9HyXD | 12/14/5 | 72.7 | 1.01 | 2026-06-30 18:37:12 · 25m 30s | |
| CSGO-J9bPy-XdV4b-Za7Qa-6C3dq-jsnAL | 20/24/10 | 69.3 | 0.93 | 2026-06-30 15:41:49 · 52m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.