Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Vua5V-9ZuLv-vhikO-iWc8Z-CGFdH | 10/5/6 | 69.1 | 1.35 | 2026-07-01 13:41:45 · 24m 17s | |
| CSGO-vE8zP-D7Lhw-BcK2N-Zx4TX-JGdRF | 12/15/5 | 77.1 | 0.97 | 2026-06-25 19:12:42 · 31m 34s | |
| CSGO-kQqmo-7PzJW-a6Rxm-FK6A3-kVSFE | 14/15/7 | 68.3 | 0.90 | 2026-06-25 13:31:32 · 34m 5s | |
| CSGO-cP37G-tZwhG-rq4Jc-7snxS-J7NfN | 8/19/6 | 64.8 | 0.58 | 2026-06-24 14:03:14 · 30m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.