Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4u6Nc-bbwAN-f63vQ-EvVAd-KFYXC | 17/22/8 | 59.8 | 0.87 | 2026-06-12 22:47:44 · 57m 28s | |
| CSGO-GfHUE-hohqu-sO239-JDSh8-eLhnL | 23/15/7 | 72.5 | 1.35 | 2026-06-12 21:43:37 · 58m 18s | |
| CSGO-EBzzf-7VzKR-So4O5-MW3WP-qaChP | 25/20/8 | 83.5 | 1.34 | 2026-06-12 20:43:28 · 48m 25s | |
| CSGO-T4LUF-KyCTi-q28et-C8FdE-Yyv9H | 21/17/2 | 90.0 | 1.28 | 2026-06-12 19:54:33 · 45m 47s | |
| CSGO-LHQdN-KYcBw-dzo5o-e3Gzw-zqrqK | 11/16/5 | 71.2 | 0.83 | 2026-06-12 19:08:08 · 31m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.