Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WMm76-scXOJ-GERd6-YqnOH-57wwQ | 12/12/7 | 78.8 | 1.10 | 2026-07-04 21:17:14 · 28m 8s | |
| CSGO-Nruto-Qod5n-HX6qH-4wGvi-kOijD | 12/15/2 | 73.5 | 0.91 | 2026-06-30 06:51:44 · 23m 45s | |
| CSGO-VSvhi-tcrkQ-TEx4T-QpdhG-Lp6qB | 20/21/10 | 96.8 | 1.25 | 2026-06-29 21:06:17 · 39m 38s | |
| CSGO-2S2Vj-pmDUk-Zk9YQ-tAZqX-4EacP | 16/9/7 | 100.9 | 1.52 | 2026-06-28 10:07:00 · 28m 4s | |
| CSGO-7SKcW-GDPQs-ZHQbt-Ld6Sc-ztZpG | 13/19/6 | 85.2 | 0.87 | 2026-06-08 17:06:38 · 37m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.