Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tGeOu-pf22q-UCPiC-pVeXD-BAGyB | 15/17/3 | 73.1 | 0.95 | 2026-07-03 22:12:06 · 29m 20s | |
| CSGO-XQ9Ea-7bz7v-xUNzx-PhEV4-Cq5uC | 25/11/3 | 80.5 | 1.59 | 2026-07-03 21:24:10 · 39m 34s | |
| CSGO-DQUGm-7bvnJ-AcEWp-rbE3U-FaFSQ | 12/9/3 | 61.2 | 1.16 | 2026-07-03 20:57:57 · 23m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.