Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CrVof-LQoou-AK8RW-xc87p-PXOYE | 8/16/1 | 52.9 | 0.61 | 2026-07-05 10:36:48 · 24m 45s | |
| CSGO-ZNV6P-U64rY-nbAhx-z87pi-nOGSQ | 8/17/3 | 43.6 | 0.45 | 2026-07-04 18:09:19 · 33m 53s | |
| CSGO-c7ZEz-k6qEN-RZdQC-dCRXU-bmPhG | 8/16/3 | 62.3 | 0.63 | 2026-07-04 17:37:01 · 29m 12s | |
| CSGO-zDX3J-pmcZr-Hvbp9-Y2a7f-tOeFO | 7/8/5 | 60.2 | 1.09 | 2026-06-17 16:22:08 · 17m 42s | |
| CSGO-Hd9s4-NPLC9-Ln4Tw-DN5Pk-34OJM | 7/13/0 | 59.9 | 0.56 | 2026-06-17 15:56:33 · 19m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.