76561197987880944
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-6%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Ban History
-4%Base penalty -40% × age weight 0.1 (14.2y old ban)
Our Own Match Data
-4.8%6.4% of kills through walls across 10 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-57cAc-fKPMA-OiHPJ-OeGtL-6bZYO | 14/15/4 | 60.8 | 0.93 | 2026-07-06 13:19:35 · 32m 31s | |
| CSGO-4Oxm2-FP9Jk-JBQio-EeVn8-MVunC | 19/13/2 | 88.7 | 1.34 | 2026-07-05 17:27:41 · 34m 14s | |
| CSGO-SpsUF-W592N-OHcb8-iRvRZ-YGwPB | 12/15/2 | 72.5 | 0.81 | 2026-07-02 16:57:29 · 27m 43s | |
| CSGO-EVhxn-oPOdO-cBckN-xSTLa-cF95Q | 16/16/3 | 69.3 | 1.10 | 2026-06-30 14:17:27 · 36m 49s | |
| CSGO-iz9se-9xTQm-XC36r-kK9LE-V9jbN | 20/15/0 | 50.6 | 1.07 | 2026-06-28 17:04:49 · 38m 34s | |
| CSGO-tduYU-Q2Edi-KvGVo-XUvs5-2VkDA | 16/16/5 | 75.8 | 1.03 | 2026-06-28 15:35:09 · 40m 21s | |
| CSGO-aAhuw-asANY-7WzQW-J9ucy-SMOtQ | 13/12/7 | 69.0 | 1.18 | 2026-06-28 14:52:31 · 31m 12s | |
| CSGO-FoC4n-5A84p-YK2Td-Kcwq8-GAzpH | 15/17/6 | 69.9 | 1.02 | 2026-06-27 20:17:52 · 31m 29s | |
| CSGO-8UDzH-BGONA-HY7hA-PiMev-FhSBD | 16/10/5 | 81.6 | 1.38 | 2026-06-24 20:23:32 · 29m 19s | |
| CSGO-xGfuf-6uV9S-u7LXQ-K57mN-MJpEM | 16/16/6 | 81.7 | 1.20 | 2026-06-17 15:22:45 · 40m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.