Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YU6To-MtEkd-MYTvP-ezcHR-PGOJM | 19/17/6 | 71.9 | 1.07 | 2026-07-05 16:55:44 · 42m 17s | |
| CSGO-W2TTO-T3ZbK-YJk6B-SzsPP-2aUeL | 10/15/4 | 82.4 | 0.80 | 2026-07-05 16:27:34 · 24m 41s | |
| CSGO-YReNh-wwk9A-cON7D-om2Co-us68F | 4/16/1 | 33.0 | 0.29 | 2026-07-04 21:16:35 · 28m 13s | |
| CSGO-NnsSN-PRViz-P9LWe-DTfj2-WWPUD | 12/16/5 | 47.5 | 0.86 | 2026-07-04 20:33:45 · 37m 59s | |
| CSGO-Rd5Hr-tjBJS-HboRj-rS6Fj-p4XbD | 20/15/4 | 78.2 | 1.23 | 2026-07-04 19:21:08 · 34m 39s | |
| CSGO-mPUB6-xHsHE-89v54-pGFsB-syBcO | 16/16/7 | 72.2 | 1.13 | 2026-07-03 20:22:11 · 41m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.