Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r4Py3-RsTdK-aCm6L-2WcSq-ihtnC | 10/13/3 | 47.6 | 0.80 | 2026-07-03 23:57:56 · 35m 54s | |
| CSGO-rxsbC-CV49t-TMhuD-Na6ko-HOH8D | 17/19/4 | 80.4 | 1.01 | 2026-07-03 21:53:50 · 39m 46s | |
| CSGO-whxQk-H9pFc-RJkDu-eqTiJ-9cEZG | 5/13/4 | 39.4 | 0.51 | 2026-07-02 14:29:49 · 28m 34s | |
| CSGO-xbQ8h-HfvRy-9ooub-cZRPB-GzyDK | 14/17/6 | 75.7 | 0.94 | 2026-07-01 18:11:01 · 35m 23s | |
| CSGO-uAmpQ-pFukk-JvmNE-VUtjD-QdvLA | 13/25/8 | 51.5 | 0.67 | 2026-06-23 08:17:04 · 47m 17s | |
| CSGO-mQvuB-7qXSe-OpayE-uodz2-VeruL | 12/16/4 | 56.6 | 0.85 | 2026-06-21 11:10:44 · 36m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.