Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fQmpW-fDPBT-3p6rM-Wchqq-E4aNE | 3/13/5 | 38.0 | 0.33 | 2026-07-04 19:37:37 · 24m 17s | |
| CSGO-eOAvB-vLjfn-RbwpS-57Kwy-Nf78F | 14/17/6 | 78.0 | 1.01 | 2026-07-04 18:41:48 · 33m 28s | |
| CSGO-DkeNU-c9Gew-kFPbh-O2Pm8-neGiJ | 9/16/5 | 65.7 | 0.68 | 2026-07-03 19:46:31 · 30m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.