Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bs3yR-Lo9cq-nUbE2-ffxdB-7TQ7B | 16/18/3 | 74.0 | 0.93 | 2026-07-02 18:15:12 · 27m 26s | |
| CSGO-hwWnT-CVQpP-4iRU8-n9mNy-f25qB | 18/18/12 | 101.3 | 1.20 | 2026-07-02 17:24:16 · 43m 39s | |
| CSGO-aAGpJ-vYzJa-3jspF-HU9d8-H2WPA | 19/13/7 | 74.3 | 1.38 | 2026-06-12 20:00:53 · 33m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.