Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cuz6F-5FEZC-syfcK-mKQGe-muW5F | 8/14/5 | 52.1 | 0.75 | 2026-06-28 17:16:59 · 29m 19s | |
| CSGO-uBW37-jNHRw-Z3mLL-mwuyr-BWRZQ | 20/25/4 | 67.5 | 0.86 | 2026-06-28 16:23:00 · 47m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.