Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JOcVq-pryQ7-qJQE8-htJrw-vzYUN | 10/20/4 | 54.1 | 0.53 | 2026-07-04 18:02:40 · 42m 13s | |
| CSGO-zZ7M6-ZMvF2-sukyq-BGZ4r-8sakF | 11/18/3 | 44.6 | 0.69 | 2026-06-24 19:19:05 · 41m 23s | |
| CSGO-DWtk4-HezxA-QtKJj-hpY5K-5naAB | 4/17/4 | 36.2 | 0.30 | 2026-06-24 18:52:14 · 24m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.