Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nXMiL-bOhGo-KVjsm-WQ27E-Gd5FP | 11/18/3 | 59.5 | 0.75 | 2026-06-26 13:25:23 · 38m 48s | |
| CSGO-zzT9i-feKQR-y8kDE-r8OT7-aUPRO | 24/17/3 | 109.9 | 1.44 | 2026-06-26 12:44:43 · 36m 18s | |
| CSGO-OAv2W-8vYLv-nzfDP-JFfA5-ABnkP | 12/15/6 | 83.0 | 0.95 | 2026-06-26 12:03:37 · 36m 30s | |
| CSGO-VPH45-NVVXA-DrXBz-d4VMM-ExFKO | 9/17/3 | 49.2 | 0.54 | 2026-06-18 20:18:11 · 37m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.