Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NLy3r-c5soY-Z8OhS-2eJvB-n9ROG | 15/18/7 | 78.8 | 1.03 | 2026-06-26 21:05:28 · 31m 2s | |
| CSGO-6mrcw-CBidZ-QKXcy-ZTi5h-xs3cQ | 12/11/5 | 76.9 | 1.18 | 2026-06-26 20:37:26 · 25m 11s | |
| CSGO-XDM9A-OqJcu-LnH8E-7xuDT-n6iPK | 13/15/3 | 84.3 | 1.10 | 2026-06-26 19:59:18 · 26m 10s | |
| CSGO-9f6re-9eCiR-Gyft6-bMvUA-sAd7L | 18/14/7 | 83.1 | 1.41 | 2026-06-26 19:23:05 · 32m 50s | |
| CSGO-ru6L8-ZRJFL-XWLej-6MfuB-EdWXC | 9/19/5 | 62.5 | 0.70 | 2026-06-26 18:25:14 · 39m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.