Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BFJ74-zxaO2-puWQ5-AeFbA-eosSJ | 9/17/2 | 68.3 | 0.63 | 2026-07-03 02:28:54 · 37m 28s | |
| CSGO-zYHFt-4aEU6-DcoT5-4YjAR-MS6yD | 18/18/6 | 105.7 | 1.30 | 2026-07-01 15:22:51 · 33m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.