Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jundu-bitxh-zA9C5-CBvdn-TO2xK | 4/17/3 | 29.1 | 0.25 | 2026-07-04 20:46:59 · 34m 16s | |
| CSGO-tTomY-ak5M6-UFOiU-dNdaK-O9tvE | 11/14/4 | 69.6 | 0.78 | 2026-07-04 20:14:57 · 28m 16s | |
| CSGO-FNdU6-U6Ymw-dKuax-WtTD8-2TryM | 7/13/0 | 46.5 | 0.46 | 2026-07-01 20:32:34 · 22m 59s | |
| CSGO-FLiJ6-MvECR-UKKAU-qa9L7-ddbhQ | 11/17/5 | 64.8 | 0.82 | 2026-06-30 17:40:18 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.