Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6GYmp-vExbB-BC4Kp-7iQLh-xjTOG | 15/17/4 | 73.0 | 1.15 | 2026-07-04 20:55:53 · 36m 27s | |
| CSGO-DcHVp-JsiyM-TNHdV-KYLWq-JiRFE | 14/14/6 | 67.9 | 1.16 | 2026-07-04 20:16:17 · 36m 34s | |
| CSGO-GTwpJ-j6Sm5-2mXws-EOafn-QiHvM | 12/14/6 | 83.3 | 1.02 | 2026-07-04 19:36:05 · 37m 19s | |
| CSGO-NTKJ5-O5DH5-zVcXR-DOXSf-SP7rN | 18/16/2 | 53.4 | 1.06 | 2026-07-04 18:50:15 · 41m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.