Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FTbvM-G2ZV2-2YGQ2-sWAEF-88axJ | 15/18/10 | 86.9 | 1.16 | 2026-07-05 22:29:36 · 32m 57s | |
| CSGO-3ocya-xhroZ-wntYi-7utFV-FmhvN | 17/13/4 | 82.0 | 1.31 | 2026-07-05 21:23:49 · 34m 8s | |
| CSGO-BB8GM-Pxb8M-H6Cr3-qeXUS-MS6yD | 8/17/4 | 52.8 | 0.74 | 2026-07-05 20:43:37 · 36m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.