Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kO3dw-VfDhc-Lo96k-dDTru-EhMMB | 9/2/0 | 94.3 | 1.84 | 2026-07-07 19:02:48 Β· 11m 39s | |
| CSGO-maZ4w-UTybi-VSUza-LAiuz-t2uWK | 14/12/3 | 84.0 | 1.25 | 2026-07-01 18:00:03 Β· 26m 1s | |
| CSGO-OR4tj-qnoRK-JZWbJ-uEsfx-BfhLJ | 11/15/3 | 70.4 | 0.82 | 2026-06-27 19:41:46 Β· 32m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.