Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c6sdW-kqnDp-ufrcf-wvdrC-KKoJN | 8/19/7 | 60.2 | 0.68 | 2026-07-04 05:13:13 · 34m 2s | |
| CSGO-yJW3K-ZXVQT-cJzp7-YXLSu-j34uC | 23/14/1 | 85.5 | 1.39 | 2026-07-04 04:33:39 · 33m 36s | |
| CSGO-B9oUw-HPtSX-5f9wN-xUz5c-hFhCG | 12/16/7 | 61.7 | 0.85 | 2026-06-30 18:27:51 · 41m 33s | |
| CSGO-Qo2GK-EJT5T-svNVo-zP9VG-bJQBD | 16/17/5 | 60.2 | 1.02 | 2026-06-26 07:41:04 · 37m 11s | |
| CSGO-rcoPV-Pq9ZH-u5cXL-XeWTJ-fnnYF | 15/15/4 | 70.1 | 1.10 | 2026-06-26 07:07:50 · 29m 4s | |
| CSGO-BNKVS-9wdCp-hG8rh-JGfFV-3ZPmH | 8/20/6 | 49.1 | 0.51 | 2026-06-25 05:22:08 · 42m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.