Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BPzdD-p44z2-zSV7A-smFwr-sDTuK | 14/12/5 | 85.6 | 1.21 | 2026-07-01 18:50:59 · 26m 53s | |
| CSGO-zLX2u-NLAkY-LkUUV-uCXD5-tUD3J | 10/20/8 | 62.9 | 0.62 | 2026-06-30 20:26:34 · 35m 37s | |
| CSGO-3FFnJ-SB7Dv-bhkby-witrV-yueiK | 9/15/10 | 61.3 | 0.76 | 2026-06-30 19:54:16 · 28m 47s | |
| CSGO-earRJ-mSbmN-kJt4D-OtY3u-B3bJD | 10/16/8 | 61.3 | 0.74 | 2026-06-29 19:17:48 · 33m 0s | |
| CSGO-hjUfO-T6Xky-z59nX-6atDS-T7edJ | 16/20/2 | 66.9 | 0.90 | 2026-06-10 20:05:46 · 39m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.