Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5zVtb-3hX2P-b3o93-qeWia-5jDFN | 11/15/3 | 69.9 | 0.82 | 2026-06-27 14:31:31 · 23m 58s | |
| CSGO-ww3WN-y4pb3-xYirv-WnE46-GLSKF | 12/21/7 | 74.4 | 0.84 | 2026-06-27 13:50:44 · 37m 56s | |
| CSGO-ciquc-JWOUN-Cfmxm-HDcVO-DnMwF | 12/17/5 | 59.6 | 0.87 | 2026-06-27 13:08:46 · 35m 32s | |
| CSGO-ZCeMa-vVs7V-kFasc-Vo6TW-EaoYF | 13/15/1 | 58.9 | 0.89 | 2026-06-27 12:34:54 · 28m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.