Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4aTvp-f9DuB-vjLN7-stHpM-9HyXD | 6/20/2 | 34.6 | 0.34 | 2026-06-22 22:12:52 · 35m 55s | |
| CSGO-PFkmS-RO4vd-5CKbR-QX7K4-zpe8E | 5/19/4 | 42.5 | 0.29 | 2026-06-17 19:18:18 · 34m 12s | |
| CSGO-4Rzts-seLG2-M3kea-y68K2-Gzi5P | 12/17/5 | 57.3 | 0.83 | 2026-06-17 18:23:28 · 38m 32s | |
| CSGO-Ad3ih-YHBJu-5LDrL-dnVCv-4f4NF | 7/18/6 | 43.8 | 0.48 | 2026-06-12 22:32:34 · 31m 34s | |
| CSGO-swti9-67L3v-GRcNk-FBMSH-o8MUD | 6/10/5 | 55.0 | 0.73 | 2026-06-12 22:04:12 · 25m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.