Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ebXO7-h6bfB-pq6qD-JLS7Y-8krFF | 12/15/4 | 75.6 | 0.90 | 2026-07-02 20:44:39 · 28m 25s | |
| CSGO-iQfC8-RC7UL-s7ZSw-SSrWZ-F5WwP | 12/10/6 | 87.7 | 1.35 | 2026-07-02 17:56:12 · 25m 35s | |
| CSGO-nT2V7-My6ZR-WkKPt-dmPEA-8xLDR | 8/15/2 | 70.7 | 0.62 | 2026-06-30 16:10:02 · 25m 36s | |
| CSGO-m99nV-viXVD-MHnsP-YyqKQ-AwAQL | 14/15/3 | 88.9 | 1.04 | 2026-06-25 18:37:42 · 33m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.