76561197987471291
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.5%Peak single-match outcome anomaly 17.8/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 19 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 19 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6bWEc-EhxhC-AOmN9-ZzOVn-93aNE | 15/16/3 | 65.0 | 0.95 | 2026-07-05 20:50:38 · 37m 47s | |
| CSGO-LJUvT-TAS5k-RzOMc-ce6rJ-CSWsO | 10/15/1 | 47.6 | 0.64 | 2026-07-05 18:08:40 · 34m 39s | |
| CSGO-KasoS-TO3Vf-4cdQz-3adz5-HLtCQ | 17/13/3 | 73.1 | 1.15 | 2026-07-02 20:56:23 · 36m 9s | |
| CSGO-BTFrq-m2KOh-Nf8wt-pLhYH-9cEZG | 10/15/1 | 60.2 | 0.73 | 2026-07-02 20:23:51 · 29m 22s | |
| CSGO-JBcxk-Z6msm-hob2C-MJHhB-UoZUN | 14/9/3 | 75.3 | 1.33 | 2026-07-02 19:49:24 · 26m 36s | |
| CSGO-WEoQh-Dszd2-HKscu-Ka5EW-7vDuA | 12/11/9 | 80.8 | 1.30 | 2026-07-02 19:17:43 · 28m 46s | |
| CSGO-KNrbt-p3VnM-6wYpx-CqwcW-vFweM | 14/23/6 | 61.6 | 0.74 | 2026-07-02 18:07:46 · 56m 45s | |
| CSGO-wnnH4-jk6NA-9riep-tHEnD-VofKP | 20/17/5 | 104.6 | 1.32 | 2026-06-18 20:21:38 · 43m 28s | |
| CSGO-u6uMt-eLbo4-7CjiW-e4Pro-UO8nM | 13/15/7 | 91.1 | 1.06 | 2026-06-18 19:46:17 · 32m 18s | |
| CSGO-ocSKz-jJwAH-FKCk5-YBwTm-n5tdA | 21/19/6 | 81.7 | 1.29 | 2026-06-18 18:47:39 · 47m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.