Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QMVoJ-OUwFW-8Bymm-4GGwN-2mw9H | 19/13/4 | 93.3 | 1.51 | 2026-07-06 21:18:00 · 27m 49s | |
| CSGO-rZ34q-MyWJt-BK2nR-pbTj5-Wz23L | 15/7/4 | 93.7 | 1.73 | 2026-07-06 20:55:19 · 20m 18s | |
| CSGO-SPfPj-5ArcJ-MnvaR-YXrCy-KhMMB | 10/18/6 | 55.7 | 0.68 | 2026-07-03 22:59:09 · 34m 8s | |
| CSGO-GvPBq-9ttax-sNqOQ-yHvOO-2mw9H | 13/18/7 | 58.7 | 0.73 | 2026-07-03 22:21:34 · 34m 53s | |
| CSGO-uJcAE-2yaDO-O7KBP-LdGjp-aXnMC | 10/16/6 | 62.5 | 0.85 | 2026-07-03 21:42:24 · 34m 2s | |
| CSGO-Q3zZf-5XL26-A84U5-34ioi-WifiK | 16/15/3 | 60.0 | 1.00 | 2026-07-03 21:05:36 · 34m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.