Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GriCf-9DFrm-GbvPa-4qr39-7pmwG | 18/12/3 | 90.4 | 1.55 | 2026-06-29 19:36:13 · 29m 50s | |
| CSGO-zMVnU-AkKbn-MB9dm-qFT2R-yROEL | 10/17/3 | 39.8 | 0.73 | 2026-06-25 20:54:43 · 41m 30s | |
| CSGO-rbK4M-QCtyp-JPkuG-9DS4d-5YQhG | 26/19/6 | 82.5 | 1.30 | 2026-06-25 19:54:06 · 53m 30s | |
| CSGO-pZsYT-URwM5-8ABYi-ZfiBa-wPdKP | 13/6/3 | 85.7 | 1.57 | 2026-06-25 19:23:55 · 27m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.