76561197987452290
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-7.3%Peak single-match outcome anomaly 23.8/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-q2WRH-JtJFj-Ozkpf-OFk2F-h99PL | 10/15/7 | 78.8 | 0.92 | 2026-07-05 17:57:25 · 25m 21s | |
| CSGO-OSzZR-nJRwp-FJv8z-EQtNz-GBCYN | 14/16/5 | 80.9 | 1.07 | 2026-07-04 19:42:30 · 28m 25s | |
| CSGO-SjRpJ-TkGq4-aCWi5-ytDDE-CyEOP | 25/13/2 | 106.1 | 1.67 | 2026-06-28 17:02:19 · 28m 25s | |
| CSGO-WfWTE-fubU8-Ap6pV-pp4AE-kosSJ | 24/26/6 | 83.6 | 1.02 | 2026-06-23 19:35:33 · 50m 44s | |
| CSGO-iVYRU-ZrVz6-p6eeu-krCaF-CoRqJ | 8/17/4 | 91.9 | 0.68 | 2026-06-10 18:18:36 · 26m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.