Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RRCFN-LiyWi-dpa7P-MXnXT-ekAUM | 13/18/9 | 70.7 | 0.94 | 2026-06-27 18:37:24 · 36m 39s | |
| CSGO-NBfp3-Aa3CK-FKAs9-uxTDu-o2uWK | 16/11/6 | 107.2 | 1.55 | 2026-06-27 16:54:00 · 25m 53s | |
| CSGO-67Knf-SNcGa-sz5xj-jNEoQ-H7GrL | 18/18/5 | 91.4 | 1.11 | 2026-06-27 15:32:18 · 35m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.