Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u8FLF-bqkqJ-2MouD-3tQZ2-RrSnB | 10/13/2 | 63.1 | 0.86 | 2026-07-01 13:45:27 · 30m 24s | |
| CSGO-t3qdV-TrBoy-WPQEf-FQwM3-wLPYE | 10/21/4 | 64.1 | 0.60 | 2026-07-01 13:04:24 · 39m 21s | |
| CSGO-ATpLK-cDFpO-nQK58-HH5mG-Zc8zP | 14/12/8 | 82.2 | 1.17 | 2026-06-29 20:43:01 · 32m 48s | |
| CSGO-Bf7O8-x8AXE-eNYtU-5F45B-soi9Q | 10/12/5 | 78.8 | 0.92 | 2026-06-29 20:10:43 · 28m 43s | |
| CSGO-Ms2Vm-EvRC8-2zx23-ctMDo-6CQqJ | 21/16/4 | 91.9 | 1.44 | 2026-06-29 19:25:46 · 41m 57s | |
| CSGO-yaDAC-s5Bho-YoUmk-hUc68-DUGnK | 5/15/5 | 46.2 | 0.60 | 2026-06-15 11:52:32 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.