Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y2ca6-HPhMP-w6nXL-8mchr-f3acP | 17/18/6 | 77.3 | 1.15 | 2026-07-06 20:08:09 · 36m 50s | |
| CSGO-YcCz5-bRj3Y-9i58V-vqK58-PzBND | 13/16/3 | 70.8 | 0.94 | 2026-07-06 18:04:01 · 31m 3s | |
| CSGO-4BmhA-Hrkof-PpHet-JfxYa-YZx9H | 14/17/5 | 84.1 | 0.98 | 2026-07-02 20:26:02 · 35m 57s | |
| CSGO-2eFib-i3zZG-BfXN3-3RukA-KeiGH | 16/16/6 | 85.2 | 1.26 | 2026-07-02 19:38:49 · 35m 51s | |
| CSGO-BN3B3-Xho7M-yrbA7-JuD9D-8J5RG | 20/13/7 | 105.3 | 1.57 | 2026-07-02 18:58:00 · 31m 3s | |
| CSGO-RZmJ7-HLC6R-BmJVJ-q9Ax4-Sz8rN | 13/11/7 | 72.3 | 1.30 | 2026-07-02 18:19:56 · 35m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.