Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-EVhxn-oPOdO-cBckN-xSTLa-cF95Q | 17/16/3 | 75.5 | 1.16 | 2026-06-30 14:17:27 · 36m 49s | |
| CSGO-6aDLB-HUTjV-qP87F-VC9fA-JycBN | 16/10/6 | 86.3 | 1.51 | 2026-06-29 19:11:36 · 28m 36s | |
| CSGO-4FYhh-eXNy8-XS4nA-VtYS5-dV4RG | 20/16/9 | 113.4 | 1.44 | 2026-06-28 08:52:35 · 41m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.