Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5bvOB-AEXy3-ybhEE-M83D3-DCRmH | 20/16/2 | 89.1 | 1.34 | 2026-06-16 17:26:25 · 39m 18s | |
| CSGO-2XtAF-wDbVB-eNhSp-oWwCN-tbqhH | 17/17/10 | 92.1 | 1.15 | 2026-06-15 17:43:28 · 38m 40s | |
| CSGO-PcP27-qPn2V-Do3t4-Gt2r6-mAd7L | 8/14/5 | 67.4 | 0.69 | 2026-06-15 17:10:12 · 25m 38s | |
| CSGO-NkdvB-Eqv7y-ocrmz-v9JjN-K8o3B | 21/25/9 | 78.2 | 0.99 | 2026-06-14 17:59:20 · 54m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.