Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wq5kY-L88zS-vtUTA-56jrF-SdT4M | 9/12/4 | 72.2 | 0.96 | 2026-07-04 20:06:27 · 33m 22s | |
| CSGO-pCXb6-Q8jDG-Baaay-YMtoe-YjEuA | 27/14/6 | 114.5 | 1.69 | 2026-07-04 19:21:08 · 42m 45s | |
| CSGO-7a6DQ-MBqa3-wvS79-5EbS8-9oQuK | 13/17/4 | 76.4 | 0.91 | 2026-06-25 19:20:56 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.