Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ENuaK-iwARX-Cwvrr-tJHTR-3Q9zP | 16/8/4 | 94.9 | 1.67 | 2026-07-06 13:03:26 · 25m 14s | |
| CSGO-Hqitq-4hZWr-hNCT2-shWKx-vzYUN | 17/12/8 | 123.4 | 1.57 | 2026-07-06 12:18:48 · 32m 8s | |
| CSGO-cyxCX-wXAPf-Hpza4-AJSM3-feAtG | 6/13/6 | 81.1 | 0.76 | 2026-07-04 13:50:30 · 22m 30s | |
| CSGO-4zGJk-JiMTr-bNipS-uCeoA-uT2JE | 17/19/5 | 84.6 | 1.09 | 2026-07-03 10:44:40 · 32m 57s | |
| CSGO-eiO7b-UCLVt-kiPAc-OKB4k-GOBJC | 18/18/6 | 94.5 | 1.26 | 2026-07-03 09:52:16 · 34m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.