Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GqSpr-Hw2Po-b3EFE-MeQVR-TH98F | 5/15/1 | 39.8 | 0.44 | 2026-06-20 21:19:20 · 26m 2s | |
| CSGO-XCdhw-JuZ46-3VBRW-ND6Kr-u2dOQ | 6/15/2 | 49.5 | 0.44 | 2026-06-20 20:45:48 · 22m 32s | |
| CSGO-e5rKy-CNRpN-VMtzC-TL8KD-YJxsP | 8/20/7 | 50.6 | 0.57 | 2026-06-20 19:57:36 · 38m 43s | |
| CSGO-8wopu-fyOei-LULkS-XyUMN-dSEdH | 7/15/5 | 69.7 | 0.53 | 2026-06-20 19:25:25 · 21m 57s | |
| CSGO-GHLPH-9kjhU-fAtw6-Ar7zk-DttiB | 14/15/5 | 74.4 | 1.04 | 2026-06-20 18:40:02 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.