Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yrmht-Ss3ne-LioDC-KRa6L-hbRuK | 20/18/7 | 109.4 | 1.31 | 2026-07-07 18:37:32 · 39m 27s | |
| CSGO-EEY8e-D8UiY-34rfu-bdesB-z9H5O | 15/15/9 | 92.4 | 1.16 | 2026-07-01 18:40:19 · 34m 46s | |
| CSGO-GbFyc-w7ZR4-8tzbe-of8nE-FdcNE | 21/14/4 | 104.0 | 1.52 | 2026-06-28 17:01:00 · 25m 54s | |
| CSGO-qUazs-rJsCu-RjJew-BvDWm-n5tdA | 13/13/3 | 81.5 | 1.14 | 2026-06-28 16:26:59 · 30m 18s | |
| CSGO-DGevi-byqnV-hZ8w3-9xHtJ-SyCJC | 25/14/3 | 114.5 | 1.77 | 2026-06-09 16:12:09 · 30m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.