Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zKvqX-fwsvK-fzFCC-eBkbC-y9qBE | 31/17/4 | 116.1 | 1.63 | 2026-07-02 20:01:16 · 41m 50s | |
| CSGO-mUhTs-OOtu5-sMt98-99FF6-ZympQ | 10/15/4 | 76.5 | 0.77 | 2026-07-02 19:25:36 · 33m 3s | |
| CSGO-7vpFM-kiA6u-HYsrD-QSWyj-9D5qB | 16/10/5 | 105.7 | 1.49 | 2026-07-02 18:56:00 · 24m 56s | |
| CSGO-CGCpY-uJJDN-cyU6z-pHHkF-moyHL | 15/19/3 | 72.0 | 0.89 | 2026-06-24 19:04:01 · 31m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.